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Computer Graphics & Animation – MCA (052)

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This book is designed to meet the needs of master of computer application students studying for the very first time in their curriculum. Thus complexity of the matter has been avoided with a view that complete course content has to be completed by the student in limited time period. The subject matter has been presented in a lucid, comprehensive and systematic manner which is easy to understand and also develops writing ability for students to score good marks in upcoming examination. This book includes all types of questions according to new pattern of university. Course content has been divided into topic wise and in chapter wise form according to curriculum framed by Dr. A.P.J. Abdul Kalam Technical University, Lucknow. This book includes unsolved papers of last years and sample paper. We hope that this book will be successful in its objectives and will receive appreciation from students and teachers alike.

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SKU: KCA052 Categories: ,

Description

ISBN 978-93-91334-41-3
Publishers R. Narain & Co.
Author Nobel Editorial Board
Binding Paperback
Pages 160
Subject Computer Graphics & Animation

Additional information

Weight 200 g
Dimensions 20 × 12 × 1 cm

Table of Content

Computer Graphics and Animation
(KCA- 052)
Unit I – Introduction and Line Generation: Types of computer graphics, GraphicDisplays- Random scan displays, Raster scan displays, Frame buffer and video controller, Points and lines, Line drawing algorithms, Circle generating algorithms, Mid-point circle generating algorithm, and parallel version of these algorithms.
Unit II – Transformations: Basic transformation, Matrix representations andhomogenous coordinates, Composite transformations, Reflections and shearing.Windowing and Clipping: Viewing pipeline, Viewing transformations, 2-D Clipping algorithms- Line clipping algorithms such as Cohen Sutherland line clipping algorithm, Liang Barsky algorithm, Line clipping against non rectangular clip windows; Polygon clipping – Sutherland Hodgeman polygon clipping, Weiler and Atherton polygon clipping, Curve clipping, Text clipping.
Unit III – Three Dimensional: 3-D Geometric Primitives, 3-D Object representation, 3-D Transformation, 3-D viewing, projections, 3-D Clipping.Curves and Surfaces: Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts of Spline, Bspline and Bezier curves and surfaces.
Unit IV – Hidden Lines and Surfaces: Back Face Detection algorithm, Depth buffermethod, A- buffer method, Scan line method, basic illumination models– Ambient light, Diffuse reflection, Specular reflection and Phong model, Combined approach, Warn model, Intensity Attenuation, Color consideration, Transparency and Shadows.
Unit V – Multimedia Systems: Design Fundamentals, Back ground of Art, Color theoryoverview, Sketching & illustration, Story boarding, different tools for animation.Animation: Principles of Animations, Elements of animation and their use, Power of Motion, Animation Techniques, Animation File Format, Making animation for Rolling Ball, making animation for a Bouncing Ball, Animation for the web, GIF, Plugins and Players, Animation tools for World Wide Web.

Features

Salient features include:

  1. Comprehensive coverage of theoretical aspects in easiest way through diagrams and flow charts.
  2. All intricate aspects are explained by simple, lucid and specific explanations and substantiated with neat and elaborate diagrammatic sketches.

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